Sets the depth for the dump.
void SetDepth( int nNewDepth );
- The new depth value.
If you are dumping a primitive type or simple CObject that contains no pointers to other objects, then a value of 0 is sufficient. A value greater than 0 specifies a deep dump where all objects are dumped recursively. For example, a deep dump of a collection will dump all elements of the collection. You may use other specific depth values in your derived classes.
Note Circular references are not detected in deep dumps and can result in infinite loops.
//example for CDumpContext::SetDepth afxDump.SetDepth( 1 ); // Specifies deep dump ASSERT( afxDump.GetDepth() == 1 );