Graphics.MultiplyTransform Method (Matrix)
Assembly: System.Drawing (in System.Drawing.dll)
This method prepends the matrix specified by the matrix parameter, so that the result is matrix x world transformation.
Creates a transformMatrix matrix (a two by two identity matrix plus a zero-translation vector).
Translates the transform matrix by a vector (200, 100).
Rotates the world transformation matrix of the Windows Form by 30 degrees, prepends the rotation matrix for 30 degrees to the form's transformation matrix.
Multiplies the rotated world transformation matrix by the translated transformMatrix, and prepends the transformMatrix to the world transformation matrix.
Draws a rotated, translated ellipse.
Available since 1.1