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StreamWriter::Write Method (array<Char>, Int32, Int32)

Writes a subarray of characters to the stream.

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)

public:
virtual void Write(
	array<wchar_t>^ buffer, 
	int index, 
	int count
) override

Parameters

buffer
Type: array<System::Char>

A character array containing the data to write.

index
Type: System::Int32

The index into buffer at which to begin writing.

count
Type: System::Int32

The number of characters to read from buffer.

ExceptionCondition
ArgumentNullException

buffer is nullptr.

ArgumentException

The buffer length minus index is less than count.

ArgumentOutOfRangeException

index or count is negative.

IOException

An I/O error occurs.

ObjectDisposedException

AutoFlush is true or the StreamWriter buffer is full, and current writer is closed.

NotSupportedException

AutoFlush is true or the StreamWriter buffer is full, and the contents of the buffer cannot be written to the underlying fixed size stream because the StreamWriter is at the end the stream.

This method overrides TextWriter::Write.

The characters are read from buffer beginning at index and continuing through index + (count - 1). All characters are written to the underlying stream unless the end of the underlying stream is reached prematurely. Flush is invoked automatically if AutoFlush is true.

For a list of common I/O tasks, see Common I/O Tasks.

This example writes eight characters from a 13-element array to a file, beginning at the third element of the array.

using namespace System;
using namespace System::IO;

int main()
{
   FileStream^ sb = gcnew FileStream( "MyFile.txt",FileMode::OpenOrCreate );
   array<Char>^b = {'a','b','c','d','e','f','g','h','i','j','k','l','m'};
   StreamWriter^ sw = gcnew StreamWriter( sb );
   sw->Write( b, 3, 8 );
   sw->Close();
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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