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XmlSerializer.Serialize Method (Stream, Object)

Serializes the specified Object and writes the XML document to a file using the specified Stream.

Namespace: System.Xml.Serialization
Assembly: System.Xml (in system.xml.dll)

public:
void Serialize (
	Stream^ stream, 
	Object^ o
)
public void Serialize (
	Stream stream, 
	Object o
)
public function Serialize (
	stream : Stream, 
	o : Object
)

Parameters

stream

The Stream used to write the XML document.

o

The Object to serialize.

Exception typeCondition

InvalidOperationException

An error occurred during serialization. The original exception is available using the InnerException property.

The Serialize method converts the public fields and read/write properties of an object into XML. It does not convert methods, indexers, private fields, or read-only properties. To serialize all of an object's fields and properties, both public and private, use the BinaryFormatter.

In the stream parameter, specify an object that derives from the abstract Stream class. Classes that derive from Stream include:

Note   The XmlSerializer cannot serialize the following: arrays of ArrayList and arrays of List.

The following example serializes an object using a Stream object.

#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;

// This is the class that will be serialized.
public ref class OrderedItem
{
public:
   String^ ItemName;
   String^ Description;
   Decimal UnitPrice;
   int Quantity;
   Decimal LineTotal;

   // A custom method used to calculate price per item.
   void Calculate()
   {
      LineTotal = UnitPrice * Quantity;
   }
};

void SerializeObject( String^ filename )
{
   Console::WriteLine( "Writing With Stream" );
   XmlSerializer^ serializer = gcnew XmlSerializer( OrderedItem::typeid );
   OrderedItem^ i = gcnew OrderedItem;
   i->ItemName = "Widget";
   i->Description = "Regular Widget";
   i->Quantity = 10;
   i->UnitPrice = (Decimal)2.30;
   i->Calculate();

   // Create a FileStream to write with.
   Stream^ writer = gcnew FileStream( filename,FileMode::Create );

   // Serialize the object, and close the TextWriter
   serializer->Serialize( writer, i );
   writer->Close();
}

int main()
{
   // Write a purchase order.
   SerializeObject( "simple.xml" );
}

import System.*;
import System.IO.*;
import System.Xml.Serialization.*;

// This is the class that will be serialized.
public class OrderedItem
{
    public String itemName;
    public String description;
    public System.Decimal unitPrice;
    public int quantity;
    public System.Decimal lineTotal;

    // A custom method used to calculate price per item.
    public void Calculate()
    {
        lineTotal = Decimal.Multiply(unitPrice, Convert.ToDecimal(quantity));
    } //Calculate
} //OrderedItem

public class Test
{
    public static void main(String[] args)
    {
        Test t = new Test();
        // Write a purchase order.
        t.SerializeObject("simple.xml");
    } //main

    private void SerializeObject(String fileName)
    {
        Console.WriteLine("Writing With Stream");
        XmlSerializer serializer =
            new XmlSerializer(OrderedItem.class.ToType());
        OrderedItem i = new OrderedItem();
        i.itemName = "Widget";
        i.description = "Regular Widget";
        i.quantity = 10;
        i.unitPrice = Convert.ToDecimal(2.3);
        i.Calculate();

        // Create a FileStream to write with.
        Stream writer = new FileStream(fileName, FileMode.Create);

        // Serialize the object, and close the TextWriter
        serializer.Serialize(writer, i);
        writer.Close();
    } //SerializeObject
} //Test

<?xml version="1.0"?>
 <OrderedItem xmlns:inventory="http://www.cpandl.com" xmlns:money="http://www.cohowinery.com">
   <inventory:ItemName>Widget</inventory:ItemName>
   <inventory:Description>Regular Widget</inventory:Description>
   <money:UnitPrice>2.3</money:UnitPrice>
   <inventory:Quantity>10</inventory:Quantity>
   <money:LineTotal>23</money:LineTotal>
 </OrderedItem>


Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0
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