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Font Constructor (Font, FontStyle)

Initializes a new Font that uses the specified existing Font and FontStyle enumeration.

Namespace:  System.Drawing
Assembly:  System.Drawing (in System.Drawing.dll)

public Font(
	Font prototype,
	FontStyle newStyle
)

Parameters

prototype
Type: System.Drawing.Font
The existing Font from which to create the new Font.
newStyle
Type: System.Drawing.FontStyle
The FontStyle to apply to the new Font. Multiple values of the FontStyle enumeration can be combined with the OR operator.

For localized applications that are based on the .NET Framework 2.0 and earlier releases, specifying a font for prototype when that font has not been installed on the computer that is used to build your application will cause the Microsoft Sans Serif font to be used instead. If your application depends on this behavior and you must recompile your application for the .NET Framework 3.0, you should specify the Microsoft Sans Serif font for prototype.

The following code example demonstrates the Inequality operator, the Font constructor, and the Bold property. This example is designed to be used with a Windows Form that contains a button named Button2. Paste the following code into your form and associate the Button2_Click method with the button's Click event.


private void Button2_Click(System.Object sender, System.EventArgs e)
{

    if (this.BackColor != SystemColors.ControlDark)
    {
        this.BackColor = SystemColors.ControlDark;
    }
    if (!(this.Font.Bold))
    {
        this.Font = new Font(this.Font, FontStyle.Bold);
    }
}


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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