Matrix.CreateWorld Method (Vector3, Vector3, Vector3)

Creates a world matrix with the specified parameters.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public static Matrix CreateWorld (
         Vector3 position,
         Vector3 forward,
         Vector3 up
)

Parameters

position
Position of the object. This value is used in translation operations.
forward
Forward direction of the object.
up
Upward direction of the object; usually [0, 1, 0].

Return Value

The created world matrix.

This matrix includes rotation and translation, but not scaling.

Xbox 360, Windows XP SP2, Windows Vista, Zune

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