dcl_output_siv (sm4 - asm)

Declares an output register that contains a system-value parameter.

dcl_output_siv oN[.masks], systemValue

 

ItemDescription

oN

[in] An output data register; N is an integer that denotes the register number.

[.mask]

[in] Optional. A component mask (.xyzw) that specifies which of the register components to use.

systemValueName

[in] The system-value name which is a string (see system-value semantics) without the "SV_" prefix.

 

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader
xx

 

This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.

Example

Here are some examples.



dcl_output o[0].y
dcl_output_siv o[0].w, clipDistance
dcl_output_siv o[0].z, cullDistance


Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Related topics

Shader Model 4 Assembly (DirectX HLSL)

 

 

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