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dcl_indexableTemp (sm4 - asm)

Declares an indexable, temporary register.

dcl_indexableTemp xN[size], ComponentCount

 

ItemDescription

N

[in] An integer that denotes the register number.

[size]

[in] An optional integer value. The number of elements in the register array.

ComponentCount

[in] An optional integer value.The number of components in the register array.

 

A register contains enough space for a 32-bit four-component value; the number of elements in the array of temporary registers (indexable and non-indexable) cannot exceed 4096.

This instruction applies to the following shader stages:

Vertex ShaderGeometry ShaderPixel Shader
xxx

 

This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.

Example

Here are some examples of the code generated for indexable registers.



dcl_indexableTemp x0[23], 2 ; // An indexable array of 23, 2-component, 32-bit elements
dcl_indexableTemp x1[16], 4 ; // An indexable array of 16, 4-component, 32-bit elements


Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Related topics

Shader Model 4 Assembly (DirectX HLSL)

 

 

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