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Using Unified Communications Client API in Win32/C++ Client

This content is no longer actively maintained. It is provided as is, for anyone who may still be using these technologies, with no warranties or claims of accuracy with regard to the most recent product version or service release.

In general, writing a Win32 application in C++ is much more involved than writing a comparable .NET application, say, in C#. In using Unified Communications Client API, the most challenging part of the Win32/C++ application lies, perhaps, in dealing with the event handling, a requirement of any non-trivial Unified Communications Client API application. Fortunately, the Microsoft Foundation Class (MFC) library provides templates that take care of most of the implementation chores. The topics of this section are discussed using snippets of MFC applications as the examples.