TerrainEntity Class

Microsoft Robotics Class Reference

Basic terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered

Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)

Syntax

[DataContractAttribute]
[EditorAttribute(typeof(GenericObjectEditor), typeof(UITypeEditor))]
[CLSCompliantAttribute(true)]
public class TerrainEntity : VisualEntity

Inheritance Hierarchy

System. . :: . .Object
  Microsoft.Robotics.Simulation. . :: . .Entity
    Microsoft.Robotics.Simulation.Engine. . :: . .VisualEntity
      Microsoft.Robotics.Simulation.Engine..::..TerrainEntity

See Also

TerrainEntity Members

Microsoft.Robotics.Simulation.Engine Namespace