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Visual3D.TransformToAncestor Method (Visual)

Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual ancestor of the object.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public GeneralTransform3DTo2D TransformToAncestor(
	Visual ancestor
)
You cannot use methods in XAML.

Parameters

ancestor
Type: System.Windows.Media.Visual

The Visual to which the coordinates are transformed.

Return Value

Type: System.Windows.Media.Media3D.GeneralTransform3DTo2D
A GeneralTransform3DTo2D object or null, if the transform cannot be created.

ExceptionCondition
ArgumentNullException

ancestor is null.

ArgumentException

The specified ancestor object is not an ancestor of this object.

This transform projects a 3-D point to a 2-D space. The resulting point is the transformed 3-D point in the coordinate space of the specified ancestor.

TransformToAncestor is introduced in the .NET Framework version 3.5. For more information, see .NET Framework 3.5 Architecture.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5 SP1, 3.0 SP1
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