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Visual3D.TransformToAncestor Method (Visual3D)

Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual3D ancestor of the object.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public GeneralTransform3D TransformToAncestor(
	Visual3D ancestor
)
You cannot use methods in XAML.

Parameters

ancestor
Type: System.Windows.Media.Media3D.Visual3D

The Visual3D to which the coordinates are transformed.

Return Value

Type: System.Windows.Media.Media3D.GeneralTransform3D
A GeneralTransform3D object or null, if the transform cannot be created.

ExceptionCondition
ArgumentNullException

ancestor is null.

ArgumentException

The specified ancestor object is not an ancestor of this object.

InvalidOperationException

The Visual3D objects are not related.

TransformToAncestor is introduced in the .NET Framework version 3.5. For more information, see .NET Framework 3.5 Architecture.

Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5 SP1, 3.0 SP1
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