FrameUpdate Members
Microsoft Robotics Class Reference
The FrameUpdate type exposes the following members.
Constructors
Name | Description | |
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FrameUpdate |
Initialization constructor
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Methods
Name | Description | |
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Equals | (Inherited from Object.) | |
Finalize |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) |
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GetHashCode |
Serves as a hash function for a particular type.
(Inherited from Object.) |
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GetType |
Gets the Type of the current instance.
(Inherited from Object.) |
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MemberwiseClone |
Creates a shallow copy of the current Object.
(Inherited from Object.) |
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ToString | (Inherited from Object.) |
Properties
Name | Description | |
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ActiveCamera |
Active camera entity
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ApplicationTime |
Application elapsed time (since start)
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CameraPose |
Active camera pose
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CurrentRenderMode |
The current simulator rendering mode.
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Device |
Graphics device
(Inherited from VisualEntityOperation.) |
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ElapsedRealTime |
The actual amount of time elapsed since the last frame. This value is not affected by the current timebase mode.
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ElapsedTime |
Elapsed time since last update
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FrameId |
Id of current frame useful to temporaral coherence. Note, this might be negative, but that is ok, becuase CLSCompliant types don't support unsigned types.
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WindowHasFocus |
True if the window which hosts the simulator has input focus
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