asfloat
Interprets the bit pattern of x as a floating-point number.
| ret asfloat(x) |
|---|
Parameters
| Item | Description |
|---|---|
|
[in] The input value. |
Return Value
The input interpreted as a floating-point number.
Type Description
| Name | Template Type | Component Type | Size |
|---|---|---|---|
| x | scalar, vector, or matrix | float, int, uint | any |
| ret | same as input x | float | same dimension(s) as input x |
Function Overloads
float<x> asfloat(float<x> value);float<x> asfloat(int<x> value);float<x> asfloat(uint<x> value);
Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 4 and higher shader models | yes |
| Shader Model 3 (DirectX HLSL) | no |
| Shader Model 2 (DirectX HLSL) | no |
| Shader Model 1 (DirectX HLSL) | no |
Remarks
Older compilers incorrectly allowed asfloat(bool), but note that bool inputs are not supported.
See also
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