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HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.

HLSL was created starting with DirectX 9 to set up the programmable 3D pipeline. You can program the pipeline with a combination of assembly instructions, HLSL instructions, and fixed-function statements.

In This Section


Programming Guide for HLSL

The programming guide contains information about writing shaders, as well as compiling, creating and binding shaders to the pipeline.

Reference for HLSL

The reference section has a complete listing of the language syntax, as well as intrinsic functions that are built into the langauge to simplify your coding requirements.




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