Vector2.Transform Method (Vector2, Quaternion)
XNA Game Studio 3.0
Transforms a single Vector2, or the vector normal (x, y, 0, 0), by a specified Quaternion rotation.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
public static Vector2 Transform ( Vector2 value, Quaternion rotation )
Parameters
- value
- The vector to rotate.
- rotation
- The Quaternion rotation to apply.
Return Value
Returns a new Vector2 containing the result of the rotation.
Exception type | Condition |
---|---|
ArgumentException | destinationArray is too small to contain the result. |
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