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Xbox 360 Programming

Xbox 360 Programming

In This Section

Xbox 360 Programming Considerations
Summarizes several issues that XNA Framework programmers should consider when creating Xbox 360 games.
Predicated Tiling
Describes predicated tiling in Xbox 360 development.In predicated tiling, the commands issued in the Draw method are recorded before execution. The recorded commands, such as DrawPrimitives calls, are then executed for each tile, predicated based on whether the rendered primitives intersect the tile.
.NET Compact Framework for Xbox 360
Provides information about developing XNA Game Studio applications using the C# language and the .NET Compact Framework for Xbox 360.

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