CollectionBase::IList::Insert Method (Int32, Object^)

 

Inserts an element into the CollectionBase at the specified index.

Namespace:   System.Collections
Assembly:  mscorlib (in mscorlib.dll)

private:
virtual void Insert(
	int index,
	Object^ value
) sealed = IList::Insert

Parameters

index
Type: System::Int32

The zero-based index at which value should be inserted.

value
Type: System::Object^

The Object to insert.

Exception Condition
ArgumentOutOfRangeException

index is less than zero.

-or-

index is greater than Count.

NotSupportedException

The CollectionBase is read-only.

-or-

The CollectionBase has a fixed size.

If Count already equals the capacity, the capacity of the list is doubled by automatically reallocating the internal array before the new element is inserted.

If index is equal to Count, value is added to the end of CollectionBase.

In collections of contiguous elements, such as lists, the elements that follow the insertion point move down to accommodate the new element. If the collection is indexed, the indexes of the elements that are moved are also updated. This behavior does not apply to collections where elements are conceptually grouped into buckets, such as a hash table.

This method is an O(n) operation, where n is Count.

Notes to Implementers:

This method calls OnValidate, OnInsert, and OnInsertComplete.

The following code example implements the CollectionBase class and uses that implementation to create a collection of Int16 objects.

#using <System.dll>

using namespace System;
using namespace System::Collections;

public ref class Int16Collection: public CollectionBase
{
public:

   property Int16 Item [int]
   {
      Int16 get( int index )
      {
         return ( (Int16)(List[ index ]));
      }

      void set( int index, Int16 value )
      {
         List[ index ] = value;
      }
   }
   int Add( Int16 value )
   {
      return (List->Add( value ));
   }

   int IndexOf( Int16 value )
   {
      return (List->IndexOf( value ));
   }

   void Insert( int index, Int16 value )
   {
      List->Insert( index, value );
   }

   void Remove( Int16 value )
   {
      List->Remove( value );
   }

   bool Contains( Int16 value )
   {
      // If value is not of type Int16, this will return false.
      return (List->Contains( value ));
   }

protected:
   virtual void OnInsert( int /*index*/, Object^ /*value*/ ) override
   {
      // Insert additional code to be run only when inserting values.
   }

   virtual void OnRemove( int /*index*/, Object^ /*value*/ ) override
   {
      // Insert additional code to be run only when removing values.
   }

   virtual void OnSet( int /*index*/, Object^ /*oldValue*/, Object^ /*newValue*/ ) override
   {
      // Insert additional code to be run only when setting values.
   }

   virtual void OnValidate( Object^ value ) override
   {
      if ( value->GetType() != Type::GetType( "System.Int16" ) )
            throw gcnew ArgumentException( "value must be of type Int16.","value" );
   }

};

void PrintIndexAndValues( Int16Collection^ myCol );
void PrintValues2( Int16Collection^ myCol );
int main()
{
   // Create and initialize a new CollectionBase.
   Int16Collection^ myI16 = gcnew Int16Collection;

   // Add elements to the collection.
   myI16->Add( (Int16)1 );
   myI16->Add( (Int16)2 );
   myI16->Add( (Int16)3 );
   myI16->Add( (Int16)5 );
   myI16->Add( (Int16)7 );

   // Display the contents of the collection using the enumerator.
   Console::WriteLine( "Contents of the collection (using enumerator):" );
   PrintValues2( myI16 );

   // Display the contents of the collection using the Count property and the Item property.
   Console::WriteLine( "Initial contents of the collection (using Count and Item):" );
   PrintIndexAndValues( myI16 );

   // Search the collection with Contains and IndexOf.
   Console::WriteLine( "Contains 3: {0}", myI16->Contains( 3 ) );
   Console::WriteLine( "2 is at index {0}.", myI16->IndexOf( 2 ) );
   Console::WriteLine();

   // Insert an element into the collection at index 3.
   myI16->Insert( 3, (Int16)13 );
   Console::WriteLine( "Contents of the collection after inserting at index 3:" );
   PrintIndexAndValues( myI16 );

   // Get and set an element using the index.
   myI16->Item[ 4 ] = 123;
   Console::WriteLine( "Contents of the collection after setting the element at index 4 to 123:" );
   PrintIndexAndValues( myI16 );

   // Remove an element from the collection.
   myI16->Remove( (Int16)2 );

   // Display the contents of the collection using the Count property and the Item property.
   Console::WriteLine( "Contents of the collection after removing the element 2:" );
   PrintIndexAndValues( myI16 );
}

// Uses the Count property and the Item property.
void PrintIndexAndValues( Int16Collection^ myCol )
{
   for ( int i = 0; i < myCol->Count; i++ )
      Console::WriteLine( "   [{0}]:   {1}", i, myCol->Item[ i ] );
   Console::WriteLine();
}

// Uses the enumerator. 
void PrintValues2( Int16Collection^ myCol )
{
   System::Collections::IEnumerator^ myEnumerator = myCol->GetEnumerator();
   while ( myEnumerator->MoveNext() )
      Console::WriteLine( "   {0}", myEnumerator->Current );

   Console::WriteLine();
}

/* 
This code produces the following output.

Contents of the collection (using enumerator):
   1
   2
   3
   5
   7

Initial contents of the collection (using Count and Item):
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   5
   [4]:   7

Contains 3: True
2 is at index 1.

Contents of the collection after inserting at index 3:
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   13
   [4]:   5
   [5]:   7

Contents of the collection after setting the element at index 4 to 123:
   [0]:   1
   [1]:   2
   [2]:   3
   [3]:   13
   [4]:   123
   [5]:   7

Contents of the collection after removing the element 2:
   [0]:   1
   [1]:   3
   [2]:   13
   [3]:   123
   [4]:   7

*/

Universal Windows Platform
Available since 10
.NET Framework
Available since 1.1
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