WeldEpsilonsFlags Enumeration (Microsoft.DirectX.Direct3D)

Defines the options for welding vertices together.

Definition

Visual BasicPublic Enum WeldEpsilonsFlags
C#public enum WeldEpsilonsFlags
C++public enum class WeldEpsilonsFlags
JScriptpublic enum WeldEpsilonsFlags

Members

MemberValueDescription
DoNotSplit8Instructs the weld to allow vertices to be modified only, not removed. This flag is valid only if WeldPartialMatches is set. It is useful to modify vertices so that they are equal, but not to allow vertices to be removed.
DoNotRemoveVertices4Instructs the weld to allow vertices to be modified only, not removed. This flag is valid only if WeldPartialMatches is set. It is useful to modify vertices to be equal, but not to allow vertices to be removed.
WeldPartialMatches2If a given vertex component is within epsilon, instructs the weld to modify partially matched vertices so that both components are equal. If all components are equal, one of the vertices is removed.
WeldAll1Welds all vertices that are marked by adjacency as being overlapping.

Remarks

This enumeration is used with the Mesh.WeldVertices method.

Enumeration Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong NameMicrosoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492
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