InterfaceTimings Structure (Microsoft.DirectX.Direct3D)

Provides percentage of time processing data in the driver. These statistics may help identify cases when the driver is waiting for other resources.

Definition

Visual Basic Public Structure InterfaceTimings
C# public struct InterfaceTimings 
C++ public value class InterfaceTimings sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
InterfaceTimings Creates a new instance of the InterfaceTimings structure.
ToString Obtains a string representation of the current instance.

Properties

Property Description
WaitingForGpuExclusiveResourceTimePercent Retrieves the percentage of time the driver spent waiting for a resource that cannot be pipelined (that is, operated in parallel).
WaitingForGpuOtherTimePercent Retrieves the percentage of time the driver spent waiting for other GPU processing.
WaitingForGpuToAcceptMoreCommandsTimePercent Retrieves the percentage of time the driver spent waiting for the GPU to finish processing some commands before the driver could send more. This indicates the driver has run out of room to send commands to the GPU.
WaitingForGpuToStayWithinLatencyTimePercent Retrieves the percentage of time the driver spent waiting for the graphics processing unit (GPU) latency to reduce to less than 3 rendering frames.
WaitingForGpuToUseApplicationResourceTimePercent Retrieves the percentage of time the driver spent waiting for the GPU to finish using a locked resource (and LockFlags.DoNotWait wasn't specified).

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492