EffectsFlanger

EffectsFlanger Structure (Microsoft.DirectX.DirectSound)

How Do I...?

Contains parameters for a flange effect.

Definition

Visual BasicPublic Structure EffectsFlanger
C#public struct EffectsFlanger 
C++public value class EffectsFlanger sealed 
JScriptIn JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

MethodDescription
EffectsFlanger Initializes a new instance of the EffectsFlanger structure.
ToString Obtains a string representation of the current instance.

Properties

PropertyDescription
Delay Retrieves and sets the number of milliseconds the input is delayed before it is played back in the EffectsFlanger structure.
Depth Retrieves and sets the percentage by which the delay time is modulated by the low-frequency oscillator (LFO), in hundredths of a percentage point in the EffectsFlanger structure.
Feedback Retrieves and sets the percentage of output signal to feed back into the effect's input in the EffectsFlanger structure.
Frequency Retrieves and sets the frequency of the LFO in the EffectsFlanger structure.
Phase Retrieves and sets the phase differential between left and right LFOs in the EffectsFlanger structure.
Waveform Retrieves and sets the waveform shape of the LFO in the EffectsFlanger structure.
WetDryMix Retrieves and sets the ratio of wet (processed) signal to dry (unprocessed) signal of the EffectsFlanger structure.

How Do I...?

Use Effect Parameters

This C# example demonstrates how to use the parameters of an effect object from a SecondaryBuffer object.

The buffer object in this code snippet is assumed to be the SecondaryBuffer from the code in Add Effects to a SecondaryBuffer Object.


              [C#]
              

//Retrieve the effects object and
//the effect param sturctures and edit parameters.
EchoEffect echo = (EchoEffect)buffer.GetEffects(0);
EffectsEcho echo_params = echo.AllParameters;

echo_params.LeftDelay = 250.0f;
echo_params.RightDelay = 100.0f;
echo_params.Feedback = 85.0f;
echo_params.PanDelay = 1;
echo_params.WetDryMix = 50.0f;

ChorusEffect chorus = (ChorusEffect)buffer.GetEffects(1);
EffectsChorus chorus_params = chorus.AllParameters;

chorus_params.Delay = 15.0f;
chorus_params.Depth = ChorusEffect.DepthMax;
chorus_params.Phase = ChorusEffect.PhaseNegative90;
chorus_params.Waveform = ChorusEffect.WaveSin;
chorus_params.WetDryMix = 50.0f;

//Set the new parameters and play the buffer.
echo.AllParameters = echo_params;
chorus.AllParameters = chorus_params;
buffer.Play(0,BufferPlayFlags.Default);


Structure Information

NamespaceMicrosoft.DirectX.DirectSound
AssemblyMicrosoft.DirectX.DirectSound (microsoft.directx.directsound.dll)
Strong NameMicrosoft.DirectX.DirectSound,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

See Also

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