Mesh.Simplify Method ()

Generates a simplified mesh using the provided weights that come as close as possible to the given minValue.

Overload List

public static Mesh Simplify(Mesh, GraphicsStream, AttributeWeights, GraphicsStream, int, MeshFlags);
public static Mesh Simplify(Mesh, GraphicsStream, GraphicsStream, int, MeshFlags);
public static Mesh Simplify(Mesh, int[], AttributeWeights, int, MeshFlags);
public static Mesh Simplify(Mesh, int[], AttributeWeights, float[], int, MeshFlags);
public static Mesh Simplify(Mesh, int[], int, MeshFlags);
public static Mesh Simplify(Mesh, int[], float[], int, MeshFlags);

Remarks

This method generates a mesh that has minValue vertices or faces.

If the simplification process cannot reduce the mesh to minValue, the call still succeeds, because minValue is a desired minimum, not an absolute minimum.

If vertexAttributeWeights is omitted, the following values are assigned to the default AttributeWeights structure (C# code shown).

[C#]
AttributeWeights aWeights;

aWeights.Position  = 1.0;
aWeights.Boundary =  1.0;
aWeights.Normal   =  1.0;
aWeights.Diffuse  =  0.0;
aWeights.Specular =  0.0;
aWeights.Tex[8]   =  {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};

This default structure is what most applications should use, because it considers only geometric and normal adjustment. Only in special cases will the other member fields need to be modified.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.