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ResourceReader.IDisposable.Dispose Method

Releases the resources used by the ResourceReader.

Namespace:  System.Resources
Assembly:  mscorlib (in mscorlib.dll)

void IDisposable.Dispose()

Implements

IDisposable.Dispose()

Calling Dispose allows the resources used by the ResourceReader to be reallocated for other purposes. For more information about Dispose, see Cleaning Up Unmanaged Resources.

The following code example moves through a file's resources and prints out all the key/value pairs it finds. The code then uses theIDisposable.Dispose method to shut down the ResourceReader and to release all resources used by it.

using System;
using System.Resources;
using System.Collections;

public class ReadResources 
{
    public static void Main(string[] args) 
    {
        // Create a resource reader for items.resources 
        // and get an enumerator to iterate through the file.
        IResourceReader reader = new ResourceReader("items.resources");
        IDictionaryEnumerator en = reader.GetEnumerator();

        // Iterate through the file, printing the key/value pairs. 
        while (en.MoveNext()) 
        {
            Console.WriteLine();
            Console.WriteLine("Name: {0}", en.Key);
            Console.WriteLine("Value: {0}", en.Value);
        }

        // Clean up all resources associated with the reader. 
        // Calling Dispose is equivalent to calling Close.
        reader.Dispose();
    }
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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