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Matrix.LookAtRH(Vector3,Vector3,Vector3) Method (Microsoft.DirectX)

Builds a right-handed look-at matrix.

Definition

Visual BasicPublic Shared Function LookAtRH( _
    ByVal cameraPosition As Vector3, _
    ByVal cameraTarget As Vector3, _
    ByVal cameraUpVector As Vector3 _
) As Matrix
C#public static Matrix LookAtRH(
    Vector3 cameraPosition,
    Vector3 cameraTarget,
    Vector3 cameraUpVector
);
C++public:
static Matrix LookAtRH(
    Vector3 cameraPosition,
    Vector3 cameraTarget,
    Vector3 cameraUpVector
);
JScriptpublic static function LookAtRH(
    cameraPosition : Vector3,
    cameraTarget : Vector3,
    cameraUpVector : Vector3
) : Matrix;

Parameters

cameraPosition Microsoft.DirectX.Vector3
A Vector3 structure that defines the camera point. This value is used in translation.
cameraTarget Microsoft.DirectX.Vector3
A Vector3 structure that defines the camera look-at target.
cameraUpVector Microsoft.DirectX.Vector3
A Vector3 structure that defines the up direction of the current world, usually [0, 1, 0].

Return Value

Microsoft.DirectX.Matrix
A Matrix structure that is a right-handed look-at matrix.

Remarks

This method uses the following formula to compute the returned matrix.

zaxis = normal(cameraPosition - cameraTarget)
xaxis = normal(cross(cameraUpVector, zaxis))
yaxis = cross(zaxis, xaxis)

 xaxis.x           yaxis.x           zaxis.x          0
 xaxis.y           yaxis.y           zaxis.y          0
 xaxis.z           yaxis.z           zaxis.z          0
-dot(xaxis, cameraPosition)  -dot(yaxis, cameraPosition)  -dot(zaxis, cameraPosition)  1

See Also

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