Quaternion.Squad(Quaternion,Quaternion,Quaternion,Quaternion,Single) Method (Microsoft.DirectX)

Interpolates between quaternions, using spherical quadrangle interpolation.

Definition

Visual Basic Public Shared Function Squad( _
    ByVal q1 As Quaternion, _
    ByVal a As Quaternion, _
    ByVal b As Quaternion, _
    ByVal c As Quaternion, _
    ByVal t As Single _
) As Quaternion
C# public static Quaternion Squad(
    Quaternion q1,
    Quaternion a,
    Quaternion b,
    Quaternion c,
    float t
);
C++ public:
static Quaternion Squad(
    Quaternion q1,
    Quaternion a,
    Quaternion b,
    Quaternion c,
    float t
);
JScript public static function Squad(
    q1 : Quaternion,
    a : Quaternion,
    b : Quaternion,
    c : Quaternion,
    t : float
) : Quaternion;

Parameters

q1 Microsoft.DirectX.Quaternion
Source Quaternion structure.
a Microsoft.DirectX.Quaternion
Source Quaternion structure.
b Microsoft.DirectX.Quaternion
Source Quaternion structure.
c Microsoft.DirectX.Quaternion
Source Quaternion structure.
t System.Single
A SingleLeave Site value that indicates how far to interpolate between the quaternions.

Return Value

Microsoft.DirectX.Quaternion
A Quaternion structure that is the result of the spherical quadrangle interpolation.

Remarks

This method uses the following sequence of spherical linear interpolation operations.

Slerp(Slerp(q1, c, t), Slerp(a, b, t), 2t(1 - t))