IDirect3DResource9::GetPriority method (d3d9helper.h)

Retrieves the priority for this resource.

Syntax

DWORD GetPriority();

Return value

Type: DWORD

Returns a DWORD value, indicating the priority of the resource.

Remarks

IDirect3DResource9::GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.

Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.

Requirements

Requirement Value
Target Platform Windows
Header d3d9helper.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DResource9