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The following flags are used to specify which channels in a texture to operate on.

D3DX_CHANNEL_REDIndicates the red channel should be used.
D3DX_CHANNEL_BLUEIndicates the blue channel should be used.
D3DX_CHANNEL_GREENIndicates the green channel should be used.
D3DX_CHANNEL_ALPHAIndicates the alpha channel should be used.
D3DX_CHANNEL_LUMINANCEIndicates the luminances of the red, green, and blue channels should be used.


Constant Information

Minimum operating systemWindows 98


Related topics

D3DX Constants



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