Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All
Expand Minimize

D3DXVec4Add function

Adds two 4D vectors.

Syntax


D3DXVECTOR4* D3DXVec4Add(
  _Inout_       D3DXVECTOR4 *pOut,
  _In_    const D3DXVECTOR4 *pV1,
  _In_    const D3DXVECTOR4 *pV2
);

Parameters

pOut [in, out]

Type: D3DXVECTOR4*

Pointer to the D3DXVECTOR4 structure that is the result of the operation.

pV1 [in]

Type: const D3DXVECTOR4*

Pointer to a source D3DXVECTOR4 structure.

pV2 [in]

Type: const D3DXVECTOR4*

Pointer to a source D3DXVECTOR4 structure.

Return value

Type: D3DXVECTOR4*

Pointer to a D3DXVECTOR4 structure that is the sum of the two vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Add function can be used as a parameter for another function.

Requirements

Header

D3dx9math.h

Library

D3dx9.lib

See also

D3DXVec4Subtract
D3DXVec4Scale

 

 

Community Additions

ADD
Show:
© 2015 Microsoft