Direct3D 10 Return Codes

The following table contains return codes from API functions.

D3D10_ERROR_FILE_NOT_FOUNDThe file was not found.
D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTSThere are too many unique instances of a particular type of state object.
D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may not be a valid pointer.
D3DERR_WASSTILLDRAWINGThe previous blit operation that is transferring information to or from this surface is incomplete.
E_FAILAttempted to create a device with the debug layer enabled and the layer is not installed.
E_INVALIDARGAn invalid parameter was passed to the returning function.
E_OUTOFMEMORYDirect3D could not allocate sufficient memory to complete the call.
E_NOTIMPLThe method call isn't implemented with the passed parameter combination.
S_FALSEAlternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context).
S_OKNo error occurred.


To write code that handles HRESULT values robustly, use the SUCCEEDED(hr) and FAILED(hr) macros.

Related topics

Direct3D Reference
Reference for Direct3D 10