Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All

Resource Enumerations

The following enumerations are used to specify information about how resources are created and accessed during rendering.

EnumerationDescription
D3D10_BIND_FLAG Identifies how a resource will be used by the pipeline and determines which pipeline stage(s) a resource can be bound to.
D3D10_CPU_ACCESS_FLAG Specifies the types of CPU access allowed for a resource.
D3D10_DSV_DIMENSION Specifies how to access a resource that is used in a depth-stencil view.
D3D10_MAP Identifies a resource to be mapped for reading and writing by the CPU.
D3D10_MAP_FLAG Specifies how the CPU should respond to any Map methods when the GPU is not yet finished with the resource.
D3D10_RESOURCE_DIMENSION Identifies the type of resource that is in use.
D3D10_RESOURCE_MISC_FLAG Identifies less common resource creation options.
D3D10_RTV_DIMENSION Specifies how to access a resource used in a render target view.
D3D10_USAGE Identifies how a resource is expected to be read and written by the CPU and/or the GPU.

 

Related topics

Resource Reference

 

 

Community Additions

ADD
Show:
© 2015 Microsoft