D3DX Enumerations (Direct3D 10 Graphics)
This section contains information about the following enumerated types and flags used with D3DX.:
Enumeration | Description |
---|---|
D3DX10_CHANNEL_FLAG | These flags are used by functions which operate on one or more channels in a texture. |
D3DX_CPU_OPTIMIZATION | Specifies the instruction set D3DX is currently optimized for. |
D3DX10_ERR | Errors are represented by negative values and cannot be combined. |
D3DX10_FILTER_FLAG | Texture filtering flags. |
D3DX10_IMAGE_FILE_FORMAT | Describes the supported image file formats. |
D3DX10_MESH | Flags used to specify creation options for a mesh. |
D3DX10_MESH_DISCARD_FLAGS | Specifies which pieces of mesh data to discard from the device. Used with ID3DX10Mesh::Discard. |
D3DX10_MESHOPT | Specifies the type of mesh optimization to be performed. |
D3DX10_NORMALMAP_FLAG | These flags are used to control how D3DX10ComputeNormalMap generates normal maps. Any number of these flags may be OR'd together in any combination. |
D3DX10_SAVE_TEXTURE_FLAG | Texture save options. |
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