D3D10_COUNTER_TYPE

D3D10_COUNTER_TYPE enumeration

Data type of a performance counter.

Syntax


typedef enum D3D10_COUNTER_TYPE { 
  D3D10_COUNTER_TYPE_FLOAT32  = 0,
  D3D10_COUNTER_TYPE_UINT16   = ( D3D10_COUNTER_TYPE_FLOAT32 + 1 ),
  D3D10_COUNTER_TYPE_UINT32   = ( D3D10_COUNTER_TYPE_UINT16 + 1 ),
  D3D10_COUNTER_TYPE_UINT64   = ( D3D10_COUNTER_TYPE_UINT32 + 1 )
} D3D10_COUNTER_TYPE;

Constants

D3D10_COUNTER_TYPE_FLOAT32

32-bit floating point.

D3D10_COUNTER_TYPE_UINT16

16-bit unsigned integer.

D3D10_COUNTER_TYPE_UINT32

32-bit unsigned integer.

D3D10_COUNTER_TYPE_UINT64

64-bit unsigned integer.

Remarks

These flags are an output parameter in ID3D10Device::CheckCounter.

Requirements

Header

D3D10.h

See also

Core Enumerations

 

 

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