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D3D10_ASYNC_GETDATA_FLAG

D3D10_ASYNC_GETDATA_FLAG enumeration

Optional flags that control the behavior of ID3D10Asynchronous::GetData.

Syntax


typedef enum D3D10_ASYNC_GETDATA_FLAG { 
  D3D10_ASYNC_GETDATA_DONOTFLUSH  = 0x1
} D3D10_ASYNC_GETDATA_FLAG;

Constants

D3D10_ASYNC_GETDATA_DONOTFLUSH

Do not flush the command buffer. This can potentially cause an infinite loop if GetData is continually called until it returns S_OK as there may still be commands in the command buffer that need to be processed in order for GetData to return S_OK. Since the commands in the command buffer are not flushed they will not be processed and therefore GetData will never return S_OK.

Requirements

Header

D3D10.h

See also

Core Enumerations

 

 

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