Responding to User Input
This section describes how to use XNA Game Studio to retrieve information about user input.
In This Section
- Overview of User Input and Input Devices
- Describes the various types of input devices that can be used with XNA Game Studio.
- Working with Multitouch and Accelerometer Input
- Topics that provide guidance on writing code to support multitouch and accelerometer input for XNA Game Studio.
- Working with Text and Keyboard Input
- Topics that provide guidance on writing code to support text and keyboard input for XNA Game Studio.
- Working with Mouse Input
- Topics that provide guidance on writing code to support mouse input for XNA Game Studio.
- Working with Xbox 360 Controllers
- Topics that provide guidance on writing code to support Xbox 360 controller input for XNA Game Studio.
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