Using XNA Game Studio
These features include:
- A game component model.
- A framework library for Microsoft Windows, Xbox 360, and Zune game development.
- Integration with the XNA Framework Content Pipeline.
XNA Game Studio brings these features together to provide an easier and quicker path for developing games for Windows, Xbox 360, and Zune.
This section discusses what you will need in order to develop managed game titles using the features of the XNA Framework.
In This Section
- Creating a Windows Game or Library Project
- Describes how XNA Game Studio includes a set of project templates that will help you to develop Windows-based projects using the XNA Framework.
- Developing Xbox 360 Games
- Describes how to develop games for the Xbox 360. Xbox 360 game development is similar to Windows game development with several notable differences.
- Developing Zune Games
- Describes how to develop games for Zune.
- Managing Game Assets
- Describes game assets, which are the collection of data files used to support gameplay such as bitmaps, models, textures, or sounds. Game assets are governed by the XNA Framework Content Pipeline.
- Developing Cross-Platform Games
- Describes how XNA Game Studio and the XNA Framework facilitate the development of games that work on several platforms.
- Game Studio Features
- Describes how XNA Game Studio provides numerous feature extensions to Visual Studio and Visual C# Express to help create eye-popping games.
- Sharing and Distributing Your Game
- Describes how to share and distribute your game to XNA Game Studio users and others.