Writing Game Code

This section describes how to use XNA Game Studio and the XNA Framework to develop games for Windows Phone.

In This Section

Initializing, Updating, and Exiting a Game
The XNA Framework Game Class provides a game loop for initializing, updating and exiting a game.
Displaying Graphics
Describes using XNA graphics for rendering 2D and 3D graphics.
Responding to User Input
Demonstrates techniques for accessing various input devices and responding to user input.
Creating and Playing Sounds
Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio.
Displaying Pictures and Playing Video
Provides overviews about how to use the Media API to retrieve system media, including pictures, songs, and video.
Writing Data
Describes how to save game data on Windows Phone.
Adding Xbox LIVE Features to Your Game
Contains introductory articles describing how to add Xbox LIVE to your game with XNA Gamer Services.
Windows Phone Networking
Describes the available methods for creating networked games with XNA Game Studio on Windows Phone.

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