Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All

SpriteBatch.Draw Method

Adds a sprite to the batch of sprites to be rendered.

NameDescription
SpriteBatch.Draw (Texture2D, Rectangle, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination rectangle, and color tint.
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination and source rectangles, and color tint.
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color, Single, Vector2, SpriteEffects, Single)Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination, and source rectangles, color tint, rotation, origin, effects, and sort depth.
SpriteBatch.Draw (Texture2D, Vector2, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, and color tint.
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, and color tint.
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Single, SpriteEffects, Single)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, optional source rectangle, color tint, rotation, origin, scale, effects, and sort depth.
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Vector2, SpriteEffects, Single)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, color tint, rotation, origin, scale, effects, and sort depth.

Community Additions

ADD
Show:
© 2015 Microsoft