Matrix.CreatePerspectiveOffCenter Method (Single, Single, Single, Single, Single, Single, Matrix%)

Builds a customized, perspective projection matrix.

Namespace:  Microsoft.Xna.Framework
Assembly:  Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)

public static void CreatePerspectiveOffCenter(
	float left,
	float right,
	float bottom,
	float top,
	float nearPlaneDistance,
	float farPlaneDistance,
	out Matrix result
)

Parameters

left
Type: System.Single
Minimum x-value of the view volume at the near view plane.
right
Type: System.Single
Maximum x-value of the view volume at the near view plane.
bottom
Type: System.Single
Minimum y-value of the view volume at the near view plane.
top
Type: System.Single
Maximum y-value of the view volume at the near view plane.
nearPlaneDistance
Type: System.Single
Distance to the near view plane.
farPlaneDistance
Type: System.Single
Distance to of the far view plane.
result
Type: Microsoft.Xna.Framework.Matrix%
[OutAttribute] The created projection matrix.

ExceptionCondition
ArgumentOutOfRangeException

One of the following conditions is true:

  1. nearPlaneDistance or farPlaneDistance is a negative value. Specify a positive value for nearPlaneDistance or farPlaneDistance.

  2. nearPlaneDistance larger than farPlaneDistance. nearPlaneDistance must be smaller than farPlaneDistance.

Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.

To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.

Silverlight

Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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