CreatePerspectiveFieldOfView Method (Single, Single, Single, Single, Matrix)
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Matrix.CreatePerspectiveFieldOfView Method (Single, Single, Single, Single, Matrix)

Builds a perspective projection matrix based on a field of view and returns by reference.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public static void CreatePerspectiveFieldOfView (
         float fieldOfView,
         float aspectRatio,
         float nearPlaneDistance,
         float farPlaneDistance,
         out Matrix result
)

Parameters

fieldOfView
Type: Single
Field of view in the y direction, in radians.
aspectRatio
Type: Single

Aspect ratio, defined as view space width divided by height.

To match the aspect ratio of the viewport, the property AspectRatio.

nearPlaneDistance
Type: Single
Distance to the near view plane.
farPlaneDistance
Type: Single
Distance to the far view plane.
result
Type: Matrix
[OutAttribute] The perspective projection matrix.

Exception typeCondition
ArgumentOutOfRangeException

One of the following conditions is true:

  • fieldOfView is not between 0 and pi (180 degrees). Note that fieldOfView should be specified in radians.
  • nearPlaneDistance or farPlaneDistance is a negative value. Specify a positive value for nearPlaneDistance or farPlaneDistance.
  • nearPlaneDistance is larger than farPlaneDistance. nearPlaneDistance must be smaller than farPlaneDistance.

Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.

To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone

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