Matrix.CreateOrthographic Method (Single, Single, Single, Single, Matrix)

Builds an orthogonal projection matrix.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public static void CreateOrthographic (
         float width,
         float height,
         float zNearPlane,
         float zFarPlane,
         out Matrix result


Type: Single
Width of the view volume.
Type: Single
Height of the view volume.
Type: Single
Minimum z-value of the view volume.
Type: Single
Maximum z-value of the view volume.
Type: Matrix
[OutAttribute] The projection matrix.

Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x and y coordinates ranging from -1 to 1, and z coordinates ranging from 0 to 1.

Unlike perspective projection, in orthographic projection there is no perspective foreshortening.

The viewable area of this orthographic projection is centered on 0,0,0. The x-axis of the area ranges from -width/2 to width/2. The y-axis of the area ranges from -height/2 to height/2. The z-axis of the area ranges from zNearPlane to zFarPlane. These values are relative to the position and x, y, and z-axes of the view.

To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone

Community Additions