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Matrix.CreateLookAt Method (Vector3, Vector3, Vector3, Matrix)

Creates a view matrix.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public static void CreateLookAt (
         ref Vector3 cameraPosition,
         ref Vector3 cameraTarget,
         ref Vector3 cameraUpVector,
         out Matrix result
)

Parameters

cameraPosition
The position of the camera.
cameraTarget
The direction that the camera is pointing.
cameraUpVector
The direction that is "up" from the camera's point of view.
result
[OutAttribute] The created view matrix.

View space, sometimes called camera space, is similar to world space in that it is typically used for the entire scene. However, in view space, the origin is at the viewer or camera.

Xbox 360, Windows XP SP2, Windows Vista

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