Gets or sets transform information that affects the rendering position of this object.
value = object.RenderTransform
object.RenderTransform = value
|Transform||Exactly one object element for an object that derives from Transform. This can be one of the following: RotateTransform, ScaleTransform, SkewTransform, TranslateTransform, MatrixTransform, TransformGroup. By using a TransformGroup here, you can apply multiple transforms by defining child object elements of the TransformGroup. See XAML Values section for TransformGroup.|
Describes the specifics of the desired render transform.
This property is read/write. The default value is null.
The Transform object can either be a single type of transform (such as RotateTransform) or a TransformGroup. The TransformGroup is not a transform per se, but is instead a container that enables you to specify more than one transform for a RenderTransform as markup children in XAML, or through TransformGroup.Children in script.
The local 0,0 for an object can be offset on a Canvas using Canvas.Left and Canvas.Top, but this does not count as a transform; the object retains its own local 0,0 in this case for transform purposes. For details on this concept, see Object Layout in Silverlight.
The render transform origin can also be offset with RenderTransformOrigin.