IDirect3DDevice9::GetTransform method

Retrieves a matrix describing a transformation state.

Syntax


HRESULT GetTransform(
  [in]  D3DTRANSFORMSTATETYPE State,
  [out] D3DMATRIX             *pMatrix
);

Parameters

State [in]

Type: D3DTRANSFORMSTATETYPE

Device state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.

pMatrix [out]

Type: D3DMATRIX*

Pointer to a D3DMATRIX structure, describing the returned transformation state.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL if one of the arguments is invalid.

Remarks

This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.

Requirements

Header

D3D9.h

Library

D3D9.lib

See also

IDirect3DDevice9
IDirect3DDevice9::SetTransform

 

 

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