Retrieves a state value for an assigned texture.
HRESULT GetTextureStageState( [in] DWORD Stage, [in] D3DTEXTURESTAGESTATETYPE Type, [out, retval] DWORD *pValue );
- Stage [in]
Stage identifier of the texture for which the state is retrieved. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
- Type [in]
Texture state to retrieve. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
- pValue [out, retval]
Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE."