ID3DXTextureShader::SetMatrixPointerArray method

Sets an array of pointers to non-transposed matrices.

Syntax

HRESULT SetMatrixPointerArray(
  [in]       D3DXHANDLE hConstant,
  [in] const D3DXMATRIX **ppMatrix,
  [in]       UINT       Count
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to an array of constant matrices. See D3DXHANDLE.

ppMatrix [in]

Type: const D3DXMATRIX**

Array of pointers to non-transposed matrices. See D3DXMATRIX.

Count [in]

Type: UINT

Number of matrices in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A non-transposed matrix contains row-major data; that is, each vector is contained in a row.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader