ID3DX10SkinInfo::GetBoneInfluenceCount method

Get the number of vertices that a given bone influences.

Syntax

UINT GetBoneInfluenceCount(
  [in] UINT BoneIndex
);

Parameters

BoneIndex [in]

Type: UINT

An index that specifies an existing bone. Must be between 0 and the value returned by ID3DX10SkinInfo::GetNumBones.

Return value

Type: UINT

If the method succeeds, the return value is S_OK. If the method fails, the return value can be: E_INVALIDARG.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10SkinInfo

D3DX Interfaces