ID3DX10Mesh::GetVertexBuffer method

Retrieves the vertex buffer associated with the mesh.

Syntax


HRESULT GetVertexBuffer(
  [in]  UINT              iBuffer,
  [out] ID3DX10MeshBuffer **ppVertexBuffer
);

Parameters

iBuffer [in]

Type: UINT

The vertex buffer to get. This is an index value.

ppVertexBuffer [out]

Type: ID3DX10MeshBuffer**

The vertex buffer. See ID3DX10MeshBuffer

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Header

D3DX10.h

Library

D3DX10.lib

See also

ID3DX10Mesh
D3DX Interfaces

 

 

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