ID3DX10Mesh::GetDeviceVertexBuffer method

Access the mesh's vertex buffer after it has been committed to the device with ID3DX10Mesh::CommitToDevice. This is different from ID3DX10Mesh::GetVertexBuffer, which returns the vertex buffer before it has been committed to the device.

Syntax

HRESULT GetDeviceVertexBuffer(
  [in]  UINT         iBuffer,
  [out] ID3D10Buffer **ppVertexBuffer
);

Parameters

iBuffer [in]

Type: UINT

An index identifying which vertex buffer to access.

ppVertexBuffer [out]

Type: ID3D10Buffer**

The vertex buffer after it has been committed to the device.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10Mesh

D3DX Interfaces