ID3D10SamplerState

ID3D10SamplerState interface

A sampler-state interface accesses sampler state for a texture.

Members

The ID3D10SamplerState interface inherits from ID3D10DeviceChild. ID3D10SamplerState also has these types of members:

Methods

The ID3D10SamplerState interface has these methods.

MethodDescription
GetDesc

Get the sampler state.

 

Remarks

Create a sampler-state object by calling ID3D10Device::CreateSamplerState.

To initialize sampler state, bind the sampler-state object to the pipeline by calling ID3D10Device::VSSetSamplers, ID3D10Device::GSSetSamplers, or ID3D10Device::PSSetSamplers.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10DeviceChild
Core Reference

 

 

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