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ID3D10InfoQueue::AddStorageFilterEntries method

Add storage filters to the top of the storage-filter stack.

Syntax


HRESULT AddStorageFilterEntries(
  [in] D3D10_INFO_QUEUE_FILTER *pFilter
);

Parameters

pFilter [in]

Type: D3D10_INFO_QUEUE_FILTER*

Array of storage filters (see D3D10_INFO_QUEUE_FILTER).

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

A storage filter defines a grouping of debug messages that should be allowed into the info queue.

Requirements

Header

D3D10SDKLayers.h

See also

ID3D10InfoQueue Interface

 

 

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